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WAN 2.2 Animate vs Kling Motion Control Standard

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WAN 2.2 Animate costs 2 credits per second and Kling Motion Control Standard costs 3, so a 5 second clip runs 10 credits on WAN against 15 on Kling. We drove the same character photo with a reference video on both models on August 26, 2026. Price is not the only difference: Kling Motion Control rejected our first reference clip because it could not detect a complete upper body in frame, something WAN 2.2 Animate accepted without complaint. We swapped in a different reference clip for Kling and both runs completed. Here is the full breakdown.

Same character photo, a video driving the motion

Every example below was produced on PixelDojo. Hover to see the prompt.

Animate this character with the reference video's motion

WAN 2.2 Animate

Animate this character with the reference video's motion

Kling Motion Control v3 Standard

Same idea, different requirements

What we sent WAN 2.2 Animate

A tight close-up reference clip of hands pouring latte art, plus a character photo of a fisherman, at a 5 second duration and 480p resolution. It rendered without objecting to the close crop.

Why Kling Motion Control needed a different reference clip

Our first attempt sent Kling the same latte-pour clip and it failed instantly with "No complete upper body detected in the video, ensure the upper body is clearly visible." We swapped in a wider reference clip that shows a person's upper body and reran with the same character photo; that attempt completed.

What Kling Motion Control Standard returned

15 credits, about 269 seconds, an 832 by 1104 pixel clip that carries an audio track, because keep_original_sound defaults to true and merges the reference clip's own sound.

What WAN 2.2 Animate returned

10 credits, about 437 seconds, a 544 by 720 pixel clip with no audio track in our test. The character's identity carried over; the reference video's own setting did not.

Why Choose Pixel Dojo for WAN 2.2 Animate vs Kling Motion Control Standard

Professional-quality results with cutting-edge AI technology

WAN 2.2 Animate is the cheaper rate

2 credits per second against Kling Motion Control Standard's 3. A 5 second clip is 10 credits on WAN, 15 on Kling.

Kling Motion Control keeps the reference clip's audio

keep_original_sound defaults to true, so the output carries whatever sound was in your source video. Our WAN run came back silent.

Kling is pickier about what the reference video shows

It runs an upper-body visibility check before rendering. A tight hands-only or product-only clip that WAN 2.2 Animate accepts outright can fail on Kling with no charge.

How It Works

How we ran the comparison, so you can repeat it:

1

Pick a character photo and a motion reference video

Both models take the same two inputs: one still image to keep as the character, one separate video to supply the motion.

2

Check that the reference video shows an upper body

Our first reference clip was a tight hands-only crop. WAN 2.2 Animate rendered it anyway. Kling Motion Control rejected it outright and needed a wider shot before it would run.

3

Run both at a 5 second duration and compare

WAN charged 10 credits and took about 437 seconds. Kling Motion Control Standard charged 15 credits, took about 269 seconds, and kept the reference clip's audio.

Animate your own character photo

The Pixel Dojo Advantage

Same character photo, a reference video driving the motion, run through both models on the same day.

OthersPixel Dojo
WAN 2.2 Animate: 2 credits per second, 10 credits for a 5 second clip, about 437 seconds to renderKling Motion Control Standard: 3 credits per second, 15 credits for a 5 second clip, about 269 seconds to render
WAN 2.2 Animate: accepted a tight, hands-only reference clip with no upper body visibleKling Motion Control Standard: rejected that same clip, requires a reference video with a complete upper body visible
WAN 2.2 Animate: our output carried no audio trackKling Motion Control Standard: our output kept the reference clip's own audio, on by default
WAN 2.2 Animate: 480p or 720p resolution field, no separate duration cap in the schemaKling Motion Control Standard: up to 30 second clips when the reference orientation is 'video', 10 seconds for 'image'

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Common Questions

Everything you need to know about WAN 2.2 Animate vs Kling Motion Control Standard

Which is cheaper, WAN 2.2 Animate or Kling Motion Control Standard?

WAN 2.2 Animate. It bills 2 credits per second against 3 for Kling Motion Control Standard, so a 5 second clip costs 10 credits on WAN and 15 on Kling.

Why did Kling Motion Control reject our first reference video?

It returned "No complete upper body detected in the video, ensure the upper body is clearly visible." Our first clip was a tight crop on hands pouring latte with no torso in frame. WAN 2.2 Animate accepted that same clip with no such check.

Does either model add audio to the output?

Kling Motion Control does by default: keep_original_sound is true unless you turn it off, and it merges the reference clip's own audio track. Our WAN 2.2 Animate run, with merge_audio left at its false default, came back silent.

What is the longest clip each one can produce?

Kling Motion Control allows up to 30 seconds when character_orientation is set to 'video', or 10 seconds for 'image'. WAN 2.2 Animate's schema does not cap duration explicitly, though cost rises with every extra second either way.

How fast are they?

In our test, Kling Motion Control Standard finished in about 269 seconds. WAN 2.2 Animate's 5 second clip took about 437 seconds. Turnaround on both moves with queue load.

How do I call them from the API?

POST to /api/v1/models/wan-2.2-animate/run or /api/v1/models/kling-motion-control/run with a video URL, a character_image URL, and a video_duration.

Or drive it with Kling Motion Control

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